After recently reaching 10.5 million copies sold on all platforms, Rocket League is soon going to add a new mode based around smashing holes in the opponent's side of the arena.
What's Dropshot mode? Well, instead of the traditional way of scoring goals, the new mode has the players hit the ball to smash holes in the opponent's side of the arena (a shiny new hexagonal one, by the way) so they can kick the ball through the holes to score. The new game mode is coming out in a free update next week, on March 22nd, as the devs announced in the recently released trailer:
The developers offered a detailed explanation of the new game mode here:
“Our new game mode is all about Damage! Along with our usual stats like Goals, Assists, and Saves, Dropshot introduces Damage as a statistic — the more damage you do, the more floor panels break, and the easier it is to score a goal! Each panel can be hit by a ball twice — the first hit activates the panel, while the second breaks the panel, creating a new scoring opportunity.
“The new ball has three different phases, each more powerful than the last, that determine how much damage is done when the ball smashes into the floor panels. The second and third phases are activated by multiple Battle-Car hits, so the longer the ball stays off the ground, the more powerful it becomes. While the first phase of the new ball only damages one tile upon impact, the second and third phases can damage up to seven and 19 panels, respectively.”
The update will also kick off Season 4 of competitive play, improve the spectator camera, dunk new cosmetics, and add a new night time variant of the Mannfield arena.
In other news, the Rocket League team has no plan for a sequel in the future. After being asked about a possible sequel during an interview for Kinda Funny Games, Psyonix's vice president Jeremy Dunham declared that the risk of dividing the game's player base is too great to consider a follow up any time soon.
"Why would we want to take this huge community that we've already built, that's still growing, and say, 'What you're playing now is going to be irrelevant in 12 months,'" says Dunham. "Our goal was to keep making Rocket League better and better so that we don't lose any of the people that want to play."
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