Watch Killing Floor: Incursion's dev talk from the PC Gamer Weekender

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Born from an Unreal Tournament 2004 mod in 2005, Tripwire's Killing Floor created a splash when it launched in full in 2009. By 2014, the zombie-slaughtering FPS had shifted close to three million copies. The in-development Killing Floor: Incursion offers familiar Zed-slashing fare but with an up close and personal VR twist. At the PC Gamer Weekender, Tom invited Tripwire president John Gibson...

Planet Coaster cheat lets you drive go-karts in first person

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Apparently a new holiday has been christened today, as Frontier Developments declared it Planet Coaster Cheat Day and took the opportunity to reveal some previously undiscovered cheats hidden in its theme park builder. There's a whole slew of them, but the one in the video above is easily the coolest. Name a go-kart track in your park "Bollard" and you'll be able to take direct control of a go-kart...

Stardew Valley adds six new languages, improves controller support

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After months of murmurs within the farming role-player's forums, Stardew Valley now has localisation in six new languages. Update 1.2 also brings with it improvements to controller support as well as a host of bug fixes. Surplus to its default English option, players can now sow and socialise in German, Spanish, Russian, Japanese, Simplified Chinese and Brazilian-Portuguese. Publisher Chucklefish...

Prison Architect developer's next game is coming out later this week

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After developing Prison Architect for six years, three of which were in Early Access, developer Introversion Software's next game is getting a much quicker turnaround. In fact, the first-person exploration game called Scanner Sombre will be coming out this Wednesday, April 26. No Early Access, no beta, just a full launch later this week for what Introversion's lead designer Chris Delay tells us is...

The Witness designer shows off prototype of new game

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The Witness designer Jonathan Blow has shown off an early prototype of a new game. While not official in any capacity, the unveiling happened during his talk at the Reboot Develop conference in Croatia. Thankfully, it was livestreamed on Twitch, so we're able to get a look at it as well—it's been uploaded to YouTube by Daniel Bross, and you can see it in the embed above. It looks like it's a puzzle...

 
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